Spider Ambush by Jordan_MAF (Firemage)

This work is free and for thief community. 
You can distribute it everywhere to everyone until it remains free and that I still be credited as the author.

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Installation:

-Simply drop the motiondb and motion directory in your Thief 2 Repertory.

If you have your own custom motions, then, just put the motions in motion directory in your motion workshop's motion folder
and the Mschema files in your MSchema folder or just rewrite it as you wish to in your own files. :)


In-Gam installation:

Everything happens in the metaproperties section.
Go to AI_Behaviors>>AI_B_Gen and create the metaprop : M-AmbushedSpider

Then edit the properties:

	-ADD Motions: ActorTagList>>Ambushed (The motion set that the spider must play)

	-ADD Creature: Current Pose: {Motion Name;spamb;0.40;0.50;False} 
						(To put more easily the spider in the good place in editor mode)

		       Time Warp: 0.35 (because the motion is VERY slow)

	-ADD ACT/REACT: Receptions: With the Stimulis:  -WeaponStim	Effect:Remove MetaProp	Target: ME
							-WaterStim
							-EarthStim
							-FireStim	No max No min		Agent: M-AmbushedSpider
							-KoGas
							-Touch
							-LightBrights

	-ADD AI: AICore>>Vision description: Replace ALL angle amount with 360 
		 Attributes>> Hearing: Well Above Average
			   >> Vision: Well Above Average
			   >> Sloth: Null

			(The spider must be placed high near the ceiling for a good effect, 
			doing this will help it to detect and ambush the player)

		 Responses>> Alert : (3) | Absolute | 
				Play Snd/Motion: ; ; Discover|
				Add/Remove Metaprop: Remove ; M-AmbushedSPider ; |

Now save the gamesystem. Make sure your mission is linked to you GAM.
And now, put a spider, add into it's properties the metaprop you have just created.
Test and enjoy the effect ;)

Have fun!!